Date: Wed, 9 Jun 1999 16:20:08 +0300 (IDT) From: Eli Zaretskii X-Sender: eliz AT is To: "Lars S. Loevlie" cc: djgpp AT delorie DOT com Subject: Re: keyboard handlers? In-Reply-To: <11841041.928929837083.JavaMail.w-epost@localhost> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Wed, 9 Jun 1999, Lars S. Loevlie wrote: > Can anyone tell me if I have to make this mysterious "something" > called a keyboard handler to take keyboard input in any game? Is there > any other way to increment a variable WHILE checking for keyboard input > but letting the "show go on" if there is none?? If your game is simple enough, you can use library functions like kbhit() and _bios_keybrd() to check for keypresses without waiting. Check out the library reference for these functions.