From: "froyd" Newsgroups: alt.games.programming,comp.os.msdos.djgpp Subject: Re: CTRL key in Allegro problem Date: Fri, 28 May 1999 12:02:11 +1000 Organization: Labyrinth Connections Pty Ltd Lines: 28 Message-ID: <7iktkm$2nb$1@arachne.labyrinth.net.au> References: <7igt3r$kr9$1 AT arachne DOT labyrinth DOT net DOT au> <85DE9BE41EC879E4 DOT 8DB591EEA5BF3EAE DOT EC78DA1DDDE6FA55 AT library-proxy DOT airnews DOT net> <8%h33.509$A4 DOT 16330 AT news020 DOT image DOT dk> NNTP-Posting-Host: cassandra-as77.labyrinth.net.au X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2120.0 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com You say blame your keyboard, but the CTRL key works fine in all the computer games I play like Doom and Hexen. I would be more inclined to blame Allegro. John Ole Laursen wrote in message <8%h33.509$A4 DOT 16330 AT news020 DOT image DOT dk>... >I also noticed that the Demo program ( the little Asteroids-like game) >didn't handle multiple key inputs very well. Some key combinations cause problems on some keyboards. The demo's combination that you have experienced problems with, works very well with my keyboard, so it's very unpredictable and it isn't Allegro's fault, blame your keyboard... ;-) BTW one of the reasons for making it possible to setup the keys from within a game is exactly this - as you don't know whether your default key combination will cause problems with the user's keyboard, you have to make it possible for him to change it. Though of course it's also very irritating when the game has an insane default (I have often wondered if the programmer of a game was using his nose to press some of the keys). Cheerio, Sofie-duck! Ole Laursen Make sense, not war!