From: "Ole Laursen" Newsgroups: alt.games.programming,comp.os.msdos.djgpp References: <7igt3r$kr9$1 AT arachne DOT labyrinth DOT net DOT au> <85DE9BE41EC879E4 DOT 8DB591EEA5BF3EAE DOT EC78DA1DDDE6FA55 AT library-proxy DOT airnews DOT net> Subject: Re: CTRL key in Allegro problem Lines: 21 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Message-ID: <8%h33.509$A4.16330@news020.image.dk> Date: Thu, 27 May 1999 22:30:14 +0200 NNTP-Posting-Host: 212.54.78.124 X-Complaints-To: news-abuse AT image DOT dk X-Trace: news020.image.dk 927837252 212.54.78.124 (Thu, 27 May 1999 22:34:12 MET DST) NNTP-Posting-Date: Thu, 27 May 1999 22:34:12 MET DST To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by delorie.com id RAB10005 Reply-To: djgpp AT delorie DOT com >I also noticed that the Demo program ( the little Asteroids-like game) >didn't handle multiple key inputs very well. Some key combinations cause problems on some keyboards. The demo's combination that you have experienced problems with, works very well with my keyboard, so it's very unpredictable and it isn't Allegro's fault, blame your keyboard... ;-) BTW one of the reasons for making it possible to setup the keys from within a game is exactly this - as you don't know whether your default key combination will cause problems with the user's keyboard, you have to make it possible for him to change it. Though of course it's also very irritating when the game has an insane default (I have often wondered if the programmer of a game was using his nose to press some of the keys). Cheerio, Sofie-duck! Ole Laursen Make sense, not war!