Message-ID: <002601bc63a7$87503480$c9f8c6c3@johan> From: "Johan Henriksson" To: Subject: Re: Exe size!!! Date: Sun, 18 May 1997 18:21:17 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com from Johan Henriksson, Sweden HTTP://come.to/jhewok | Primary mail: johan DOT he AT telia DOT com #UIN 12035895 Second: jhe75 AT hotmail DOT com Third: johan_he AT yahoo DOT com Leadprogrammer and FX-specialist at Real software http://come.to/real_software ************************************************************************* -----Original Message----- From: Rakz007 Newsgroups: comp.os.msdos.djgpp To: djgpp AT delorie DOT com Date: Tuesday, May 18, 1999 6:11 PM Subject: Exe size!!! >Hi, > >Iam currently programming my first game in c using DJGPP and RHIDE. Good luck! > >The graphics library iam using is Allegro. hehehe fine :) This question would fit more on the Allegro mailinglist. Check Allegros page. > >The problem is my exe size for the game is now 790k and its about 400k when i >use the -s ( i think its -s!! :- )) . I think that too. But I use strip.exe instead. >BUT when i run the game it has trouble >loading in some of the bitmaps! And then crashes as well sometimes. Then don't use -s!!! I recomend you to use Rhide without -S. It will instantly tell you where the errors occured. It helps debugging a lot. > >Is there a limit to the exe size - i heard its 640k but can i go other that >limit and could someone please explain to me how to do that - some one told me >to use real/protected dos mode but i know nothing about that ! Yep. You're already using protected mode if you compile with DJGPP. It has no 640k limit. > >Please Help! >Thanks in advance, no problem >Rakz007 > >