Message-ID: <36FA051D.F4A14BE@eik.bme.hu> Date: Thu, 25 Mar 1999 10:42:54 +0100 From: "Dr. =?iso-8859-1?Q?Andr=E1s=20S=F3lyom?=" X-Mailer: Mozilla 4.51 [en] (Win98; I) X-Accept-Language: en,hu MIME-Version: 1.0 To: djgpp AT delorie DOT com Subject: Re: Design of Ultima 7 and 6 References: <19990324000722 DOT 11664 DOT 00000693 AT ng30 DOT aol DOT com> <922309779 DOT 428328 AT eole> Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Reply-To: djgpp AT delorie DOT com Crousto wrote: > Beholder1 a écrit dans le message > <19990324000722 DOT 11664 DOT 00000693 AT ng30 DOT aol DOT com>... > >I was wondering, does anybody want to discuss the design aspects of ultima > 6 or > >7 with me? I really liked both those games but I can't play them due to > bugs > >and a really fast comp. > > Have you tried MoSlo? > or BREMSE (this one has worked for me) .... > > background image > > what are you meaning by this one? > > > height > > width > > hit points > > max hitpoints > > magic points > > max magic points > > strength > > dexterity etc... I suggest to get some ultima map editor/viewer source. Some description of the game graphic structures can be found at http://psycho.simplenet.com/home/ultima/files/u7edit.txt I have got a viewer program of the Ultima 7 files for Linux with cpp source. I still have it around somewhere, but cannot remember where and not even remember the name at the moment. Andras