From: cybpunk AT geocities DOT com (John G) Newsgroups: comp.os.msdos.djgpp Subject: Re: Tutorial? Date: Fri, 12 Mar 1999 06:49:19 GMT Organization: UltraNet Communications , an RCN Company http://www.ultranet.com/ Lines: 32 Message-ID: <36eab8eb.4927936@news.ma.ultranet.com> References: <36e7b231 DOT 25267878 AT news DOT ma DOT ultranet DOT com> <36E9759C DOT 615F AT gec DOT nospam DOT com> NNTP-Posting-Host: d144.dial-6.cmb.ma.ultra.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Complaints-To: abuse AT ultra DOT net X-Ultra-Time: 12 Mar 1999 22:45:01 GMT X-Newsreader: Forte Agent 1.5/32.451 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Thanks, Actually shortly after posting this ? I ran across that very same tutorial. Go figure. Unfortunately now I am having a problem compiling my C++ program with 2 classes. It quits with a whole bunch of errors similar to this: c:/djgpp/tmp\cccylwsa(.text 0x28d): pong.cpp: undefined refrence to 'Player::update(bool)' I included the header files and all so this is really confusing me. Any thoughts, I would love to hear TIA -John On Fri, 12 Mar 1999 12:14:20 -0800, Edward Hill wrote: >John G wrote: >: >: Hello all, >: >: Could someone point me to a good tutorial on implementing dirty >: rectangles. I have been trying to think about this, and the only way >: I could think to do it is to have a tons of conditionals at each place >: where something is draw to the buffer to check for which rectangle >: should be set to dirty by testing ranges for x1, rect.x1, x2 and so >: on). Is this really what you have to do. I would think it would >: actually slow down the program not speed it up. > > >www.perplexed.com/GPMega/