Message-Id: <3.0.6.32.19990228124000.009a8130@pop.globalserve.net> X-Sender: derbyshire AT pop DOT globalserve DOT net X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32) Date: Sun, 28 Feb 1999 12:40:00 -0500 To: djgpp AT delorie DOT com From: Paul Derbyshire Subject: Re: Is Allegro too slow for 648 * 480 double buffering ? In-Reply-To: <36d9629e.17499764@158.152.254.68> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: djgpp AT delorie DOT com At 03:53 PM 2/28/99 GMT, you wrote: >I wanted to avoid the "dirty rectangle list" route. can I do this with >Allegro,, or have I to plunge in to the intricacies of Scitechs MGL >yet again. Dirty rectangles? You can do darn near anything with allegro ;-) Just track the rectangles with your own code, and use them to issue "blit" instructions in allegro. Someone posted example code on the allegro list a while back that does this. -- .*. "Clouds are not spheres, mountains are not cones, coastlines are not -() < circles, and bark is not smooth, nor does lightning travel in a `*' straight line." ------------------------------------------------- -- B. Mandelbrot |http://surf.to/pgd.net _____________________ ____|________ Paul Derbyshire pderbysh AT usa DOT net Programmer & Humanist|ICQ: 10423848|