Message-ID: <36AFBDCD.DF43AF4F@montana.com> Date: Wed, 27 Jan 1999 18:30:53 -0700 From: bowman X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 To: djgpp AT delorie DOT com Subject: Re: Help with DJGPP and OpenGL References: <78n26j$t67$1 AT scotsman DOT ed DOT ac DOT uk> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Keith Houston wrote: > > Can anybody shed any light on the subject? Must I use only MSDOS OpenGL, or is it > in fact possible to do what I want? I've done some OpenGL in conjunction with the RSXNTDJ package, which builds Windows executables, and with the cygwin/mingw32 packages. In both cases, I built the import libraries from the MS opengl32.dll, glu32.dll, and built libglut.a from the glut sources. This approach allows you to use either glut from a console app, or to create a window and bind to a gdi. I never tried the Mesa/opengl.dll route. You will need to get the .lib files into a usuable format, if they are not already djgpp compatible.