Date: Mon, 25 Jan 1999 04:46:02 +0100 From: anarko X-Mailer: The Bat! (v1.19) S/N 9FA473A9 X-Priority: 3 (Normal) Message-ID: <9198.990125@flashback.net> To: djgpp AT delorie DOT com Subject: can djgpp handle long filenames when running under win9x? References: <199901250037 DOT TAA14099 AT delorie DOT com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Hello everyone, i am new to this list and guess i should present me :-) I'm 18 years old, live in sweden, my name is Martin and i haven't done any c/c++ coding, i'm learning me. i normally code x86 assembler using MASM, but i'm gonna swich over to NASM anydays now i think :) Well, over to my problem. I have some compiling problems with a huge source of a Nintendo 64 emulator called TrueReality (www.snes9x.com/n64emulators/) wich is written for Linux but has definitions for compiling under msdos, wich is what i'm trying to do. because the code is orginally written for a linux workstation, long filenames is commonly used and djgpp don't seem to be able to handle long filenames, so i've changed all code (took me about 3 hours, yuck). but, so maybe i won't need to do the same work later in some other circumstances, can djgpp handle long filenames? i runned djgpp from a dos box from win98 and it produced errors, or if this feature is not in djgpp, do anyone know if it's planned to be added in the future? /Martin, aka anarko --------------------------------------------------------- PGP Public key: http://www.flashback.net/~anarko/pgp/anarko.asc