From: cunhas AT mail DOT telepac DOT pt (Ricardo Cunha) Newsgroups: comp.os.msdos.djgpp Subject: Re: I am asking NICELY again!!!!!!!!!!!!!!!!!!! Date: Tue, 12 Jan 1999 19:46:23 GMT Lines: 30 Message-ID: <369ba0e2.1479454@news.telepac.pt> References: <368ec2cb DOT 0 AT news DOT hcsys DOT com> <369482C0 DOT 4032D507 AT hcsmail DOT com> NNTP-Posting-Host: 194.65.169.209 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Hacked-By: Myke X-ICQ-ID: 5623081 X-URL: http://ptcoders.home.ml.org X-Newsreader: Mykes/32.478 Myke's: Yes To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Thu, 07 Jan 1999 04:47:44 -0500, "Bruce Ferguson Jr." wrote: >Could somebody please help me out here? I am wanting to just create a 2d >horizontally scrolling game using allegro could you please give me some tips? Well... those kind of games are strait foward.. start coding.. part by part... read some docs.. and in the way, you'll find the anwsers to all those questions. Sonner or later, you'll have to restart the game engine if you like it to be good... so, make it well documented, organized and modular, it will help you a lote. By, for starting... imagine a matriz with x by y fields, in that matriz, you'll have something indicating the tile (maybe a 32 by 32 square with a image corresponding to one part of the drawing). Then, create a buffer with the size of the screen... after that, read the matriz and see what tile you have to draw to that (i,j) location, remember that the buffer position it's (i,j) mul by the size of the tile... Then.. read and learn... ----------------------------- Ricardo Cunha (a.k.a. Myke) Myke AT cyberdude DOT com ICQ: 5623081 -----------------------------