From: arganoid AT fatal-design DOT com (Andrew R. Gillett) Newsgroups: comp.os.msdos.djgpp Subject: Re: making a snake grow Date: Sun, 10 Jan 1999 01:48:54 -0000 Organization: www.release-dates.co.uk Lines: 22 Message-ID: References: <369767d4 DOT 18850738 AT news DOT freeserve DOT co DOT uk> <3697f0bf DOT 6123846 AT news DOT w-link DOT net> NNTP-Posting-Host: modem-107.tellurium.dialup.pol.co.uk X-Trace: news7.svr.pol.co.uk 915932937 32051 62.136.25.235 (10 Jan 1999 01:48:57 GMT) NNTP-Posting-Date: 10 Jan 1999 01:48:57 GMT X-Complaints-To: abuse AT theplanet DOT net X-Newsreader: MicroPlanet Gravity v2.10 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In comp.os.msdos.djgpp, pjotr wrote: > On Sat, 9 Jan 1999 16:31:34 -0000, arganoid AT fatal-design DOT com (Andrew > R. Gillett) wrote: > > >In comp.os.msdos.djgpp, Ben Dowling wrote: > >> I am writing a game called wormies, it is a snake > >> clone, but I don't know how to make the snake > >> grow! Could any one help me? > > > >How far have you got with the game so far? Presumably you must have a > >variable which contains the length of the snake, otherwise how do you > >know how much snake to draw on the screen? > > Wouldn't a simple array be sufficient? where snakepos[0] holds the > snake's head position and snakepos[length_of_snake] holds the tail. Good idea. If I was going to write a snake game, that's how I'd do it. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage You will meet a tall dark stranger. Unfortunately he's holding a large gun. Run for it!