From: pjotr AT wlink DOT net (pjotr) Newsgroups: comp.os.msdos.djgpp Subject: Re: making a snake grow Date: Sun, 10 Jan 1999 00:15:35 GMT Organization: Posted via RemarQ, http://www.remarQ.com - Discussions start here! Lines: 19 Message-ID: <3697f0bf.6123846@news.w-link.net> References: <369767d4 DOT 18850738 AT news DOT freeserve DOT co DOT uk> NNTP-Posting-Host: 208.151.227.206 X-Trace: 915927754 T.3QWX1FWE3CED097C usenet80.supernews.com X-Complaints-To: newsabuse AT remarQ DOT com X-Newsreader: Forte Free Agent 1.11/32.235 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Sat, 9 Jan 1999 16:31:34 -0000, arganoid AT fatal-design DOT com (Andrew R. Gillett) wrote: >In comp.os.msdos.djgpp, Ben Dowling wrote: >> Hi, >> >> I am writing a game called wormies, it is a snake >> clone, but I don't know how to make the snake >> grow! Could any one help me? > >How far have you got with the game so far? Presumably you must have a >variable which contains the length of the snake, otherwise how do you >know how much snake to draw on the screen? Wouldn't a simple array be sufficient? where snakepos[0] holds the snake's head position and snakepos[length_of_snake] holds the tail. Pjotr