Message-ID: <001e01be3a9a$9df36060$66f8c6c3@johans-dator> From: "Johan Henriksson" To: Subject: Re: help! Date: Fri, 8 Jan 1999 01:05:31 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com from Johan Henriksson, Sweden HTTP://come.to/jhewok | Primary mail: johan DOT he AT telia DOT com #UIN 12035895 Second: jhe75 AT hotmail DOT com Third: johan_he AT yahoo DOT com Leadprogrammer and FX-specialist at Real software http://come.to/real_software ************************************************************************* -----Original Message----- From: beer god Newsgroups: comp.os.msdos.djgpp To: djgpp AT delorie DOT com Date: Thursday, January 07, 1999 12:13 AM Subject: help! >i am workin on a rather large game. i just recently broke 1000 lines... >i know some of you will laugh that i think this is big... when i complie >it i get: >game.cpp:1014: parse error at end of input >my source file is only 1013 lines long. so why am i gettin this message? hmm... You haven't had it before? Well, the parse error can be high up above. Here's an example of what can cause fun errors: int hej float du; printf("%d",hej); It might complain about printf when the int is the problem... > >any help.... >jason >masonjoyers AT hotmail DOT com > >