Message-ID: <000a01be3190$69af4b60$5ef8c6c3@johans-dator> From: "Johan Henriksson" To: Subject: Re: module player Date: Sun, 27 Dec 1998 12:59:51 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com -----Original Message----- From: Andrew R. Gillett Newsgroups: comp.os.msdos.djgpp To: djgpp AT delorie DOT com Date: Sunday, December 27, 1998 11:24 AM Subject: Re: module player >In comp.os.msdos.djgpp, Tobias Nygren wrote: >> I would like to have music in one of my games ... >> Earlier I used the HMP module player, but it sounds like hell when i compile >> it with djgppv2.02/gcc 2.8 ... >> >> So, I need a free- or shareware soundblaster compatible soundsystem ... Any >> suggestions? > >JGMod is excellent. I agree. JGMOD uses allegros routines so it's compatible with future hardware. > >-- >Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage >"I want to be wedded to jelly, and if that's what I want, that's what I > shall be able to do!" - Rod Hull >