Message-Id: <3.0.6.32.19981225213504.007d9560@tenforward.com> X-Sender: sw AT tenforward DOT com X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32) Date: Fri, 25 Dec 1998 21:35:04 -0800 To: djgpp AT delorie DOT com From: Mad Cow Subject: Once Again, Another Question On StarMaps.. Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: djgpp AT delorie DOT com Well, its still X-Mas and look where I am.. I cant figure out *one* tiny little problem with this "game" if you can call some thrown together messed up, garbage code that..but! back to my problem, i now have a theorm for movement along a 10x10 StarMap, thanks to Johan, buut..I cant quite figure out a physical map, ya know? of course you dont..umm, here, ill show ya.. > 1 2 3 4 5 6 7 8 9 0 > 1 * * * * * * * * * * > 2 * * * * * * * * * * > 3 * * # * * * * * * * > 4 * * * * * * * * * * > 5 * * * * * * * * * * > 6 * * * * * * * * * * > 7 * * * * * * * * * * > 8 * * * * * * # * * * > 9 * * * * * * * * * * > 0 * * * * * * * * * * okay, there's my map..right? so say its player 1's turn, and player 1 wants to go out and capture say B2, well, here's my problems on this one... A: how do make 2,2 an actual "star" i.e. a place with 42 resources and stuff like that? Uhh, sheesh this is hard to explain...gosh... you know? like when player 1 says i want to go to 2,2 and get resources from it...well i need help on making 2,2 a place with stuff in it. and i need it to "know" its location which is 2,2...uh, if ya get the the point im tryin' to make then fer one congrats :P and...well, to be perfectly frank, help! hehe.. well if you've read this far then thanks fer the time! all help is once again apprecaited..and thanks again Johan for that theorm!