From: "Twilight Knight" Newsgroups: comp.os.msdos.djgpp Subject: Re: Code using Allegro 3.1 (or earlier) for scrolling credits effect Date: Fri, 25 Dec 1998 17:40:27 -0500 Organization: Posted via RemarQ, http://www.remarQ.com - Discussions start here! Lines: 21 Message-ID: <76147n$16l$1@remarQ.com> References: <001401be301d$14096f20$826195cc AT uic> NNTP-Posting-Host: 216.68.36.200 X-Trace: 914625591 9RGZFVYSC24C8D844C usenet78.supernews.com X-Complaints-To: newsabuse AT remarQ DOT com X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Thanx, that was the best kind of reply I could possibly get. >I have scrolling credits implemented in my game. >You can find it at: >http://c3-73.c3chicago.com/ader/ >and the name of the game is pac-horror. >Hope that helps. > >>Does anyone know how do do a scrolling credits effect? >>I'm pretty flexable on this, any screen mode/resolution/colors. >>If anyone can give me this slightest clue on how this type of effect is >>done, i'd be happy. >> >>Jon - aka Twilight Knight (what4 AT fuse DOT net) >> >> >> > >