From: "Dalvemg" Newsgroups: comp.os.msdos.djgpp References: Subject: Re: Compensate speed in a game.... Date: Mon, 2 Nov 1998 16:36:47 +0200 Lines: 17 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 NNTP-Posting-Host: net-35-161.cis.co.za Message-ID: <363dc34e.0@news1.mweb.co.za> X-Trace: 2 Nov 1998 16:35:58 +0200, net-35-161.cis.co.za To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com I wouldn't have a clue, try asking on rec.games.programmer Sunnvius wrote in message ... >Iīm able to find out the fps, but what should I do to compensate >the speed if a person is runnin' with a very fast (or slow) computer? > >Letīs say a sprite is jumping around, what should I do to compensate? > >------------------------------ >+46 70 3695091 >http://start.at/cprog/ >keso-98 AT swipnet DOT se >------------------------------ > >