Message-ID: <001201be0454$e4fe7d40$76664cd1@main486> From: "Storey" To: Subject: Re: Getting DirectX up and running with RSXNTDJ, DJGPP, and RHIDE. Date: Sat, 31 Oct 1998 09:30:13 +1100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Reply-To: djgpp AT delorie DOT com Hello, Thanks for your reply, sounds like I'm going to have to go and buy VC++ :-( >You will either a)have to port the headers, and libs to djgpp. I have no hope in porting the headers, the libs I take it can be made from the DLL's. >Yes, all >FIFTY MB of them, or you can probably download a semi working patch from >http://bbs.para.co.kr/~bng/drdx/drdx.html >or wait for me to finnish (hopefully) porting everything and Doug Gale >to finnish his PEBind utility. (Don't know when) Are you taking about DirectX 6? Cause my entire DirectX 5 SDK directory is only 30MB, the headers take up 500k, and the libs take up 200k (All that other crap MS has shoved in there takes up the rest). I know DirectX 6 is probably twice as large, as I've tried getting the three files, 10MB, 23MB, and 50MB (Which never finished, my connection is just not strong enough to get it all without stuffing up part of it). I've checked out the website, and will give DRDX a try, maybe it'll work enough for me to get started :-) Thanks for your help and good luck with your project. I'll be happy to test it whenever you get it working. > Peter Allen >P.S 50Mb, thats a 4x increase from last time. Oh Dear, what do they >use, pkunzip (or gunzip) to compress it? They actually use a mix of their CAB compression system and some other packing system. Cya, David Storey >Storey wrote: >> >> Hello, >> I've seen a couple of posts before about DirectX, but none of them seems to >> have answered my question. >> >> I have installed the DirectX SDK onto my HD, and I would like to know where >> I should put the include files, should I make a new directory in the DJGPP >> include directory and add it to my djgpp.env file (If so, how?), or some >> other way. >> >> I'm using version 5 of the SDK, but I have version 6 of the DLL's installed >> on my PC (And I tried getting version 6 of the SDK, but their last 50MB file >> just kept stuffing up while downloading). I saw a post about using makelib, >> however I'm unsure as to what will happen, although I believe it's backwards >> compatible. >> Anyway, what files (Yes, can you please list all of them) do I need to turn >> into libs? >> >> I've been told DirectX needs a C++ compiler, so I installed the stuff needed >> for DJGPP, and of course, it doesn't work. My program compiles with an >> error pointing to a windows include file (wingdi.h) about parse errors, >> normally around typdefs. I'm wondering if I don't have my actual code in >> C++, will it still compile and link the directX include files as C++ (Since >> compiling DirectX needs C++). >> >> Maybe some of you could answer my questions? I'm going to try for the next >> couple of hours to get it running. I'd appreciate it if some of you could >> help me out. >> >> Thanks, >> Deathifier - David Storey >> >> ***Signature Start*** >> Name: David Storey >> Email : storey AT tig DOT com DOT au >> HomePage : http://homepages.tig.com.au/~storey/ >> ICQ UIN: 2696185 >> ***Signature End***