Message-ID: <000801be03ca$69de3540$3b07d6cf@main486> From: "Storey" To: Subject: Getting DirectX up and running with RSXNTDJ, DJGPP, and RHIDE. Date: Fri, 30 Oct 1998 16:58:56 +1100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Reply-To: djgpp AT delorie DOT com Hello, I've seen a couple of posts before about DirectX, but none of them seems to have answered my question. I have installed the DirectX SDK onto my HD, and I would like to know where I should put the include files, should I make a new directory in the DJGPP include directory and add it to my djgpp.env file (If so, how?), or some other way. I'm using version 5 of the SDK, but I have version 6 of the DLL's installed on my PC (And I tried getting version 6 of the SDK, but their last 50MB file just kept stuffing up while downloading). I saw a post about using makelib, however I'm unsure as to what will happen, although I believe it's backwards compatible. Anyway, what files (Yes, can you please list all of them) do I need to turn into libs? I've been told DirectX needs a C++ compiler, so I installed the stuff needed for DJGPP, and of course, it doesn't work. My program compiles with an error pointing to a windows include file (wingdi.h) about parse errors, normally around typdefs. I'm wondering if I don't have my actual code in C++, will it still compile and link the directX include files as C++ (Since compiling DirectX needs C++). Maybe some of you could answer my questions? I'm going to try for the next couple of hours to get it running. I'd appreciate it if some of you could help me out. Thanks, Deathifier - David Storey ***Signature Start*** Name: David Storey Email : storey AT tig DOT com DOT au HomePage : http://homepages.tig.com.au/~storey/ ICQ UIN: 2696185 ***Signature End***