From: "J. Paul Bruns-Bielkowicz" Newsgroups: comp.os.msdos.djgpp References: <3627E460 DOT 6E1F AT golden DOT net> Subject: Re: using images Lines: 23 X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.1 Message-ID: <0VHY1.7258$xZ3.1625961@news.tpnet.pl> Date: Sun, 25 Oct 1998 15:58:52 GMT NNTP-Posting-Host: 194.204.137.199 X-Complaints-To: abuse AT tpsa DOT pl X-Trace: news.tpnet.pl 909331132 194.204.137.199 (Sun, 25 Oct 1998 16:58:52 MET DST) NNTP-Posting-Date: Sun, 25 Oct 1998 16:58:52 MET DST Organization: TPNET - http://www.tpnet.pl To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Look into a game library called allegro. I can't seem to recal it handling sprites with an .spf extention, but it does do much more that just blit sprites. Gloria napisał(a) w wiadomości: <3627E460 DOT 6E1F AT golden DOT net>... >Hello. I'm new to C. I recently got a sprite editor which produces >images with the extention .spf. Anyways, I was wondering how I'd use an >image in a game. I kinda know how to access files with fopen. Could >someone give me an example of how to access an image and them print it >to the screen? Maybe move it around as well. J. Paul Bruns-Bielkowicz |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | america AT polbox DOT com | My Cyberspace on English http://www.polbox.com/a/america/ | My Cyberspace especially for beginners on DJGPP & Allegro: | http://www.geocities.com/SiliconValley/Heights/2571/ | "Erudition can produce foliage without bearing fruit." G. C. Lichtenberg (1742–99) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~