From: "Get'Fix" Newsgroups: comp.os.msdos.djgpp Subject: Speed difference DOS / Win95 ??? Date: Mon, 12 Oct 1998 20:43:04 +0200 Organization: The South African Internet Exchange Lines: 25 Message-ID: <6vtgfb$6h6$1@news2.saix.net> NNTP-Posting-Host: phoenix.discover.co.za X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Yebo, Could someone please explain why I get the following results? I have a voxel landscape test program that "flies" over a voxel lanscape accessing the linear frame buffer directly but here's the catch... when I boot DOS only, I get 40 fps on my PII 300A & AGP system and when I run it from a DOS prompt in Win95, I get 70 fps ?!?!?!?!?!?! Why the faster performance running from within Win95? I don't use any libraries eg Allegro or accelerator functions and yes!!! it is faster physically as I see it on the screen so it is no problem with the timers or fps calculation... Drawing it on 320x200, 64k colour, lfb (VESA2) using RAM as a double buffer then copy it to the screen 32 bits at a time (rep movsd). PII 300A with a AGP card & 32Mb system RAM. I use lookup for colour indexing and 1024x1024 colour and height maps. If possible, how can I get it in DOS only to also run at 70 fps? Thanks, gfx.