Message-ID: <000a01bdf558$b827b8a0$0464a8c7@magnum> From: "Laroche-Joubert Edouard" To: Subject: Re: Borland C++ to DJGPP Date: Sun, 11 Oct 1998 22:50:01 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Reply-To: djgpp AT delorie DOT com Thanks very much !!! Edouard. -----Message d'origine----- De : George Foot Groupes de discussion : comp.os.msdos.djgpp À : djgpp AT delorie DOT com Date : samedi 10 octobre 1998 17:30 Objet : Re: Borland C++ to DJGPP >On Sat, 10 Oct 1998, Edouard Laroche-Joubert wrote: > >> I've made a program in C++ under Borland C++ v1.00 and I would like to use >> DJGPP instead, >> the problem is that DJGPP doesn't know the lib , >> is their a way to convert my program ? or is their a lib in DJGPP >> that has the same functions than in Borland C++ ? > >You'll need to download a graphics library for djgpp. You have >two options though. You could download the GRX library along >with the BGI (Borland Graphics Interface) compatibility library >(bcc2grx), so that you can continue to use BGI-like functions. >Or you could take the plunge and learn one of djgpp's graphics >libraries. > >There are quite a few. GRX is the only one with the BGI >compatibility library. Allegro is a very popular library that >handles all sorts of game-related things, such as graphics, >sound, music, timing and input handling. SVGAlib is a port of >the library used in other systems, for example Linux. Another >library is called JLib, which is apparently also portable to >Linux. > >I suggest you go here: > > http://brennan.home.ml.org/djgpp/ > >and have a look at the various libraries he links to in the >`Graphics' section. > >-- >george DOT foot AT merton DOT oxford DOT ac DOT uk > >xu do tavla fo la lojban -- http://xiron.pc.helsinki.fi/lojban/lojban.html >