Message-ID: <36196988.1CBD3F27@geocities.com> From: Sahab Yazdani X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: MODEM Programming Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 42 Date: Mon, 05 Oct 1998 19:51:20 -0500 NNTP-Posting-Host: 209.148.141.79 X-Complaints-To: abuse AT sprint DOT ca X-Trace: HME2.newscontent-01.sprint.ca 907631822 209.148.141.79 (Mon, 05 Oct 1998 19:57:02 EDT) NNTP-Posting-Date: Mon, 05 Oct 1998 19:57:02 EDT Organization: Sprint Canada Inc. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Let me first say that this newsgroup has helped me beyond any $60 - $100 dollar book on Standard C/C++ programming! :-) ********* Now the question Is there a library out there that can support the MODEM for games and stuff? And if there isn't, i presume that you can just do this: // Appropriate Header Files void main() { FILE *fp; fp=fopen("COM3 /*or appropriate com port*/","wb"); fputs( fp, "ATDT xxx-xxxx" ); fputs( fp, "..." ); ... ... ... ... ... fclose( fp ); } I'm not sure if you can write to com ports like this because when you're in DOS (or DOS box under windows 95) you can go like this: COPY CON A > (or < I'm not sure) COM3 And it will open a port to COM3 for writing to. So i'm really persuaming that you can do this in C++/C also? -- ********************************************************************** * Sahab Yazdani * Those who look wise among the * * Thornhill Secondary School * Foolish, look foolish amoung the wise * ********************************************************************** * http://www.geocities.com/TimesSquare/Bunker/8994/index.html * * Click the link to visit my portion of The Neverhood * **********************************************************************