Message-Id: Comments: Authenticated sender is From: "Salvador Eduardo Tropea (SET)" Organization: INTI To: "Mark Figura" , djgpp AT delorie DOT com Date: Wed, 19 Aug 1998 14:00:10 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: help with 640x480x65536 In-reply-to: <6rdo2i$8ak@news1.snet.net> Precedence: bulk "Mark Figura" wrote: > I'm making a game that's gonna use 640x480x65536. So far, it works fine on > my computer, but it doesn't switch to that video mode on my friends > computer. He has a i740 AGP card, and 640x480x65536 isn't a problem for it > (unless it's running my program :). I have a #9 771. > > Here's my function that switches to 640x480x65536... > int _640x480x64k() > { > __dpmi_regs regs; > regs.x.ax=0x4f02; > regs.x.bx=0x111; > __dpmi_int(0x10,®s); > ... // allocate memory for double buffer, etc... > if(regs.x.ax=0x4f) > return(1); // it worked > else > return(0); // it didn't > } > > On my friends computer, it doesn't work, and it returns a "0". > > Could this be because it's AGP, or what? > > Anybody got any ideas? :) Did you tried to ask information about this mode in this machine? Are you sure the mode is supported by the VBE of this board? SET ------------------------------------ 0 -------------------------------- Visit my home page: http://set-soft.home.ml.org/ or http://www.geocities.com/SiliconValley/Vista/6552/ Salvador Eduardo Tropea (SET). (Electronics Engineer) Alternative e-mail: set-soft AT usa DOT net set AT computer DOT org ICQ: 2951574 Address: Curapaligue 2124, Caseros, 3 de Febrero Buenos Aires, (1678), ARGENTINA TE: +(541) 759 0013