From: Endlisnis Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: HELP: pixel finder algorithm ?? Date: Sun, 09 Aug 1998 20:47:19 -0300 Organization: NBTel Internet Lines: 21 Message-ID: <35CE3506.5F2F66DD@unb.ca> References: <35CE0D3C DOT 63BA AT cam DOT org> NNTP-Posting-Host: fctnts10c73.nbnet.nb.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Vic wrote: > I thought of using sor of a height map for the bitmap, since all zeroes > in the bitmap mean there's nothing there, I could find out the height of > the next pixel, closest to the worm and decide from that wether the worm > can climb it or not, but the landscape can have "holes" in it. > this is a similar thing to scorched earth and all games like that, but > where you can move on the land. Using the height map would very likely be a good idea. If there are holes, then just make the height -1 or something. And if the character wants to move 1 pixel, check to see if the difference in height is <=1, if so, let it move and adjust it's 'y' position. -- (\/) Endlisnis (\/) s257m AT unb DOT ca Endlisnis AT GeoCities DOT com Endlis AT nbnet DOT nb DOT ca