Message-ID: <199808031926120380.00024F3C@pogwizd.tcs.uni.wroc.pl> References: <000101bdbe1e$c0f945a0$914e08c3 AT arthur> 1daf680cfa7736de966d75b663d41c5e Date: Mon, 03 Aug 1998 19:26:12 +0200 From: "Pawel Kowalski" To: djgpp AT delorie DOT com Subject: RE: DJ+Allegro & employment? Mime-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit Precedence: bulk *********** REPLY SEPARATOR *********** On 98-08-02, at 15:06, Arthur wrote: >> DJGPP is good for Dos, not Windows. Of course you can access Windows >> through DJGPP, >> but YOU CAN NOT USE ANY MS-COMPATIBLE LIBRARY, it needs porting to DJGPP first. >> Eg. is it possible to use DirectX 5.0 SDK with DJGPP? -not. However with >> VC++ it is. > >Agreed. > >> In most cases DirectX is NOT faster than OpenGL. However DirectX is more >> widely supported. > >Depends on the hardware. Direct 3D is slower in GL on some cards (such as 3Dfx cards) >but faster on others. DX6 will cream GL when it comes out. I've seen the development >version. Maybe. But most cards are based on 3DFX nowdays. (at least those available in Poland) >Do you know what WinAllegro is? It is a Windows version of Allegro. That means that >you can do stuff like set up a VESA 2 screen mode in one line, blit areas of the >screen about easily, and if you're used to Allegro then it would be invaluable. I'd rather use DirectX or OpenGL directly. >Because the programming teams have made their fortune and so can afford it. VC++ is >fast and is probably one of the best tools for the job, but I for one am reluctant to >spend £350 (about $500?) on something that I am most likely not going to get a return >on. Note that all the programming teams above started out by writing shareware/PD >games in low-budget or free compilers, such as DJGPP. You don't have to use VC++ to >produce a game... I agree, but despite it's expensive, it better than RSXNTDJ to write a win32 game. >I am not saying that DJGPP+RSXNTDJ is the best. I am saying that it is better if >you're on a budget. I definitely did not say it was the best for Windows >development - and did not even include the other packages you mentioned above. And I'm not saying that VC++ is the best. If it was free, it would be beter than RSXNTDJ. But itsn't :( >Also if VC++ is so good, why are you still on this newsgroup? Because I'm still using DJGPP for DOS. (and I'm sure it's the best compiler for dos) Pawel Kowalski