Message-ID: <199808020018400530.0049271B@pogwizd.tcs.uni.wroc.pl> In-Reply-To: <000901bdbd6d$c06e9740$ad4e08c3@arthur> References: <000901bdbd6d$c06e9740$ad4e08c3 AT arthur> Date: Sun, 02 Aug 1998 00:18:40 +0200 From: "Pawel Kowalski" To: arfa AT clara DOT net, djgpp AT delorie DOT com Subject: RE: DJ+Allegro & employment? Mime-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 8bit Precedence: bulk *********** REPLY SEPARATOR *********** On 98-08-01, at 19:19, Arthur wrote: >>If you want to get a job as a game programmer, then I suggest you >>ditch Allegro and DJGPP, get Visual C++ 5.0, learn Windows 95 >>programming and DirectX + OpenGL and everything affiliated with 3d >>programming, almost every game programmer in the market is a 3d >>programmer. > >I disagree with ditching DJGPP. Quake, Quake, Quake, Quake, Quake... Besides, you can >access Windows throug DJGPP, now. DJGPP is good for Dos, not Windows. Of course you can access Windows through DJGPP, but YOU CAN NOT USE ANY MS-COMPATIBLE LIBRARY, it needs porting to DJGPP first. Eg. is it possible to use DirectX 5.0 SDK with DJGPP? -not. However with VC++ it is. >BTW, OpenGL's had it now. It's powerful, I agree, but the difference in quality is >negligable compared to Direct 3D 5.2, and DirectX is more widely supported (and >faster) than GL. In most cases DirectX is NOT faster than OpenGL. However DirectX is more widely supported. >Anyway, there's RSXNTDJ you can use to use Windows, and there's WinAllegro which >supports DirectX. And WinAllegro also supports VC++ if you are going to defect to the >Dark Side :^) Wouldn't it be easier to use (VC++ + DirectX) than (VC++ + WinAllegro + DJGPP's port of DirectX) If you think that DJGPP+RSXNTDJ is really better than VC++, Watcom for Win32, etc, then tell me why: Quake 2 was written in VC++, N.I.C.E. 2 - VC++ StarCraft - VC++ Shipwreckers - WC++ GLQuake - VC++ etc, etc... Pawel Kowalski