From: Vic Newsgroups: comp.os.msdos.djgpp Subject: Re: looking for allegro-friendly 3D clipping code Date: Wed, 29 Jul 1998 21:45:12 -0400 Organization: Communications Accessibles Montreal, Quebec Canada Lines: 21 Message-ID: <35BFD027.3DD4@cam.org> References: <6pmkt8$1h1$1 AT groa DOT uct DOT ac DOT za> NNTP-Posting-Host: dialup-438.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Fabian Nunez wrote: > > Hi all! > > I'm knocking together some 3D code using allegro, but I keep on > hitting a brick wall with regards to clipping my polygons to the > viewing frustum (I'm so frustrated by now that I can't tell whether my > math is wrong or I've simply got buggy code). Has anyone solved this > that is willing to share their code? Hi, I'm Troy McClure! You may remember me from such films as "The Boatjacking of Supership 79" and "Hydro, the Man With the Hydraulic Arms! Today I will star in "how to build a 3D clipper". Troy here says you can probably find your code in my old not updated for a wile site. just look in the programming section (if there is none just browse around, I'm sure I put the bloody code *somewhere*) it comes with an example and a tutorial. It's not optimised though. If ya got questions, mail me. http://www.cam.org/~tudor