From: "Dan Goodman" Newsgroups: comp.os.msdos.djgpp Subject: Re: Frame rate Date: Wed, 29 Jul 1998 01:03:37 +0100 Message-ID: <901679875.14489.0.nnrp-05.9e989aee@news.demon.co.uk> References: <199807280126 DOT CAA04439 AT sable DOT ox DOT ac DOT uk> NNTP-Posting-Host: fcbob.demon.co.uk Lines: 23 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk That's not much of an excuse ;). You could have asked this question on the Allegro Game Programming mailing list, if you're subscribed Aah, I didn't know about that one, sorry again for posting here, but it is one of the only newsgroups which seems to contain reasonably intelligent people. Sorry, excuses again... do { draw_one_frame(); if (target_game_cycle > current_game_cycle) { get_input(); process_one_game_cycle(); current_game_cycle++; } } while (...); Excellent, I will put this in now. And on a related note, does anyone know why the Allegro demo sets up a timer at the speed of 6400/SCREEN_W msecs? Many thanks for your excellent reply to my post. Dan