Reply-To: From: "Arthur" To: "DJGPP Mailing List" Subject: RE: mod and midi Date: Tue, 28 Jul 1998 12:13:08 +0100 Message-ID: <000001bdba18$b3c73400$894d08c3@arthur> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Importance: Normal In-Reply-To: <6pisvt$m96$1@pulp.ucs.ualberta.ca> Precedence: bulk > What are the pros and cons of using mod files vs midi files in a game? MOD files are bigger, and much harder to implement in a game. They take up quite a bit of processor time to play. MIDI files are smaller because they don't include the sample data, they take less processor time to play, and are dead easy to use. Problem? The sound quality is almost always worse than MODs (this is because of the quality of the default sample banks in sound cards). I prefer MOD, XM, and S3M formats myself. In an effort to keep this ontopic, the easiest way to use MIDI music in DJGPP is to use Allegro. The easiest way to use MODs is to use JGMOD for Allegro, MikMOD, or Seal. The Allegro homepage is at www.tatula.demon.co.uk/allegro/ and has links to the MOD players (I think). James Arthur jaa AT arfa DOT clara DOT net ICQ#15054819