Sender: nate AT cartsys DOT com Message-ID: <35A162CA.546AB4C2@cartsys.com> Date: Mon, 06 Jul 1998 16:50:34 -0700 From: Nate Eldredge MIME-Version: 1.0 To: Oliver Batchelor CC: djgpp AT delorie DOT com Subject: Re: Data files.... Again... Won't identify things inside the data file. References: <01bda8a1$a17d8200$bf0562cb AT dialup DOT voyager DOT co DOT nz> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Precedence: bulk Oliver Batchelor wrote: > > Hello, > When I load my data file called tile.dat it works fine. (this is the start > of an editor for a game I am making) > When I go to put an image from the data file (16 bit compiled sprite and 16 > bit bitmap) > It tells me that I have undeclared Idifiers even when I use the exact names > from the data file. eg. (If you need to see the whole thing (quite short > 1k) its attached) > > draw_compiled_sprite(active_page, tiledata[TILE1_TGA].dat x,y); > > or > > draw_sprite(active_page, tiledata[MOUSE_MBP].dat x,y); > > This is puzzeling me because the demo in the example directory does this > in exacly the same way but works !! And when I just used plain files it > worked fine. You have to include the header that the dat tool creates. Read grabber.txt for more info. -- Nate Eldredge nate AT cartsys DOT com