From: shd AT earthling DOT net (Steven Don) Newsgroups: comp.os.msdos.djgpp Subject: Re: scrolling with allegro Date: 1 Jul 1998 23:11:53 GMT Organization: EuroNet Internet Lines: 15 Message-ID: <6nefnp$mub@news.euro.net> References: <001a01bda51b$07837e40$624d08c3 AT arthur> NNTP-Posting-Host: bd194.westbrabant.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <001a01bda51b$07837e40$624d08c3 AT arthur>, "Arthur" wrote: >>> One scheme is to create a very large bitmap object that is your level, >>> and then blit the appropriate piece onto the screen. >>> -- >> >>Well that is not memory efficient, but the easiest approach. > > >Not memory efficient. Hmm. Let me see: for a 1600x1600 map (for instance) in >256 colours - that's 625Mb of ram. (!) *** 1600x1600=2560000. Wouldn't that be 2.44 MB? Perhaps you're using big chars :)) Regards, SHD