From: yorka AT dlc DOT fi (aYk) Newsgroups: comp.os.msdos.djgpp Subject: Re: Is Allegro up to speed? Date: Sun, 28 Jun 1998 16:40:53 GMT Organization: Majik Lines: 29 Message-ID: <359771de.758986@news.dlc.fi> References: <35940B17 DOT 5139EB83 AT ameritech DOT net> <35952eb5 DOT 2953852 AT news DOT dlc DOT fi> <35966770 DOT A8A1BF1A AT compmore DOT net> NNTP-Posting-Host: cdiv.kdyn.saunalahti.fi Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Sun, 28 Jun 1998 11:55:28 -0400, stdenis wrote: >> Hold it right there... What do you mean by commercial use? If >> commercial stuff is what you want to write then move to Visual >> C++/DirectX/Windows 95. It's that simple. > >First off, all of allegro's functions are really fast, I mean blit_rle_sprite >22000 times a second is really fast. Or 150000 lines a sec. > You didn't get the point. I am not saying that Allegro isn't fast enough (even though it could be a lot faster, that's why I use my own lib), I'm saying that it is not worthwhile to use Allegro in the first place because the commercial possibilities of DOS apps are 0% nowadays. Meaning: you cannot do commercial stuff with Allegro because Windows 95 is the only platform on which you can code a commercial game nowadays. - aYk - | Atte "Yorkaturr" Koivula - aYk - | | -------------------------------------- | | God of Evil | yorka AT dlc DOT fi | | Coder | yorka AT newbies DOT net | | Graphician | yorkaturr AT majik DOT netti DOT fi | | -------------------------------------- | | Majik MURPE - http://majik.netti.fi |