From: a DOT gillett AT virgin DOT net (Andrew R. Gillett) Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro - Lit sprites Date: Tue, 19 May 1998 23:51:42 +0100 Organization: Virgin Net Usenet Service Lines: 13 Message-ID: References: <355E2581 DOT 451C12CA AT frozenwave DOT com> <355FB2B7 DOT 9FE64798 AT frozenwave DOT com> NNTP-Posting-Host: 194.168.71.177 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article , Shawn Hargreaves (Shawn AT talula DOT demon DOT co DOT uk) wrote: > But how do you get these images into your game? If you imported them as > a font in the grabber, they will be loaded as 256 color data. If you are > loading them yourself, they may or may not have been converted into a 16 > bit format depending on how you have set the color conversion mode, but > there is no way that the mask color will be correct because TTF2PCX > output an 8 bit image. I used the grabber to create the fonts. I tried changing the PCX file so that the background of each char was bright pink, but the grabber couldn't grab the font then.