From: "Elias Pschernig" Newsgroups: comp.os.msdos.djgpp Subject: float Date: Sat, 9 May 1998 22:03:21 +0200 Organization: magnet Internet Services Lines: 19 Message-ID: <6j2crt$i0$1@orudios.magnet.at> NNTP-Posting-Host: 195.3.67.116 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I've a problem: I'm working on a game, which uses "float"-type for x- and y-coordinates of an object. Sometimes the object starts moving very, er, bulky, and i found out, this is the case, when either y or x coordinate go over 100000; the larger, the more bulky the movement. I'm now sure this has to do with the float-type, but it's very strange, because there occurs no other error, i.e. the position always is correct, even with large numbers, just it moves not smoothly any more. I would like it very much, if somebody could explain to me how DJGPP's float-type works. (also if it's the i86's float-type) many thanks in advance, Elias Pschernig