From: "Mark Allanson" Newsgroups: comp.os.msdos.djgpp Subject: HELP: VESA Mapping Linear frame buffer in inline assembler Date: Fri, 8 May 1998 15:23:53 +0800 Organization: Edith Cowan University Lines: 34 Message-ID: <6iubuf$6ir$1@news.cowan.edu.au> NNTP-Posting-Host: whtstump.stu.cowan.edu.au To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Im having trouble mapping the Linear Frame buffer for VESA video modes, i set the video mode fine but when i try and map the physical address of the linear frame buffer to a linear address i am stuck! :( i tried using the __dpmi_physical_address_mapping function but alas with no success.. i want to try it in assembler, my only problem is that i cant figure out how to use inline assembler properly! any help there would be appreciated.. here is an example of what i am trying to do /* CUT */ __dpmi_meminfo lfbmap; // mem info struct lfbmap.size = 4096*1024; // size of the memory in bytes.. 4M lfbmap.address = LFBmapping.PhysBasePtr; // the phys address to map return(__dpmi_physical_address_mapping(&lfbmap)); /* CUT */ the structure LFBmapping is the structure returned by vesa get mode info call.. PhysBasePtr is the address of the LFB should this work? i know its not, can anyone please shed some light as to why? Regards, Mark