From: "DeHackEd" References: <354ED899 DOT 423B AT nettaxi DOT com> Subject: Re: Allegro Date: Wed, 6 May 1998 16:34:14 -0400 Lines: 29 Message-ID: Newsgroups: comp.os.msdos.djgpp To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Have you upgraded to Allegro 3.0? This is all possible already done (except truecolour 3d - see the WIP pages). This sould be already working. I am writing a game and the GUI routines rune just fine in 640x480x2 (16 bit color). If you are having trouble seeing them, considder a palette problem. Remeber to set FG and BG dialog entries correctly, and to watch what video mode you are using. You will either need a program to calculate colour values for you or a scientific calculator to get the 16 bit numbers (or pencil and paper and draw out the bitfields :) ) but it shouldn't be a problem. Remeber if you want to call functions (ie makecol ), then your struct must be dynamicly made. -- "DeHackEd" EMail address not given out due to low-life spammers. Yoav Shadmi wrote in message <354ED899 DOT 423B AT nettaxi DOT com>... >Hello > > Is adding VGA 640x480x2 [screen mode 0x11] support to allegro feasible? > If so, how can this be done -- what files need to be modified so that > allegro's GUI routines will use it as if it were a "native" allegro >display > mode? > >Thanks, >Yoav