From: jdwyer1@**gl.umbc.edu (John Dwyer) Newsgroups: comp.os.msdos.djgpp Subject: Re: about Quake2 src Date: Mon, 27 Apr 1998 16:29:26 GMT Organization: University of Maryland, Baltimore County Lines: 52 Message-ID: <3543cc69.40636943@news.umbc.edu> References: Reply-To: jdwyer1@**gl.umbc.edu NNTP-Posting-Host: ppp-059.dialup.umbc.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Fri, 24 Apr 1998 11:18:23 +0000, "Salvador Eduardo Tropea (SET)" wrote: >"Marco Kögler" wrote: >> QBallLives schrieb: >> > >> > > >> > >I have downloaded the source code for Quake2, but has someone idea for >> > >making an executable from all that stuff that comes with no >> > >organisation? >> > > >> > > >> > > >> > > >> > >> > Actually, as I understand it... it's not a complete source (i.e.: the rendering >> > engine isn't in it) At least that's what I was told.... >> > >> > Jim the loiterer >> > aloiterer AT juno DOT com >> > http://members.xoom.com/JimMcCue/index.htm >> >> It's not the complete source, but a package designed to give those that >> want to modify/create levels, etc... an understanding of how things >> work. If I remember correctly, it had a bunch of routines starting with >> 'Q_', those where routines from their actual rendering engine. I also >> believe that none of the AI stuff was available. So, 'Quake 2 Source' >> doesn't quite live up to it's name, 'Quake 2 Developer Kit' is probably >> better. BTW, why would ID Software themselves release the source for a >> library they are licensing for BIG bucks? > >Don't know, but one reason could be that Quake sources are floating around and >I think that Quake 2 uses the same techniques. Of course that's a weak reason. > >SET >------------------------------------ 0 -------------------------------- >Visit my home page: http://set-soft.home.ml.org/ >or >http://www.geocities.com/SiliconValley/Vista/6552/ >Salvador Eduardo Tropea (SET). (Electronics Engineer) >Alternative e-mail: set-soft AT usa DOT net set AT computer DOT org >ICQ: 2951574 >Address: Curapaligue 2124, Caseros, 3 de Febrero >Buenos Aires, (1678), ARGENTINA >TE: +(541) 759 0013 the source is for the DLL. so you must compile it into a dll. Coincidentally, does anyone have an idea of how to compile for a dll? the rendering engine is totally different. last time i looked, the source for quake1(everything) was about $1Million(!). John