From: Robert Robbins Newsgroups: comp.os.msdos.djgpp Subject: Interrupt Handler Date: Mon, 13 Apr 1998 19:04:09 -0400 Organization: SunLink Lines: 19 Message-ID: <353299E9.AEE34BC5@sunlink.net> Reply-To: rrobbins AT sunlink DOT net NNTP-Posting-Host: wmpt022.sunlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hello Programmers, I've downloaded lots of information on using interrupts in DJGPP but most of the examples merely illustrate using one for a counter. I want to execute a function which uses putpixel while a sprite can still be moved with the arrow keys. ALLEGRO's install_int function only illustrates using a counter. I have the book "Programming Computer Games In C" by Robert S. Marmelstein which explains the _dos_setvect function and ISRs but that only works in MS-DOS real mode. The code in this book requires an early version of Visual C++ which is capable of developing MS-DOS applications with graph.h. Fortunately, the "Visual C++ Programmer's Starter Kit" includes a Windows 3.1 CD-ROM with the necessary version of the compiler! However, I don't want to abandon DJGPP and ALLEGRO for something else unless I have to. Robert Robbins