Date: Thu, 9 Apr 1998 18:42:14 -0700 (PDT) Message-Id: <199804100142.SAA14864@adit.ap.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: "Jo Voordeckers" , djgpp AT delorie DOT com From: Nate Eldredge Subject: Re: Using random numbers and Allegro Precedence: bulk At 08:08 4/9/1998 +0200, Jo Voordeckers wrote: >I'm trying to use 2 random numbers to put a sprite at a random place on the >screen, but the way I do it, it allways puts it on the same spot, I'm using >the DJGPP function >random() to get a random number but I use it this way to get the number to >be a maximum of 479 for x (respectively 399 for the y-value), well it's >kinda complicated to explain, I'm using this virtual screen (480x400 in >MODE-X 320x240) and use >----------------------------------------- > x=fmod(random(),480); >----------------------------------------- >to get the appropriet x-value but it seems to allways give the same number >(I use the same way to calculate the y-value) >I think it somehow has something to do with Allegro initializing stuff like >the timer-interrupt and such, I dunno actually...Can somebody tell me how to >do it right/faster/better? Seed the random number generator first. See the docs for `srandom'. `time(NULL)' makes a good seed in most cases. Maybe this should be an FAQ! :) (Yes, I know it's not DJGPP-specific...) Nate Eldredge eldredge AT ap DOT net