From: dklorin AT mpx DOT com (Dynomite!) Newsgroups: comp.os.msdos.djgpp Subject: Re: Wolfenstein 3d Date: Wed, 01 Apr 1998 00:40:26 GMT Organization: Magna Data - Internet Solutions Provider Lines: 16 Message-ID: <35218b6f.4126845@news.magna.com.au> References: <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us> NNTP-Posting-Host: saccess-09-020.magna.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Mon, 30 Mar 1998 18:03:28 -0500, Gosack wrote: >How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack I am not a pro but I am sure that 16bit code needs to have all the segmentation changed. DJGPP is of course completely 32 bit protected mode segments. I am assuming that you want 32bit speed. Your computer (and other people's) are probably so fast now that you don't need it in 32 bit. You could use a 16bit compiler to use the code still. And a 16bit compiler will probably compile a lot faster than DJGPP! You need a good reason to convert that code I think.