Message-Id: Comments: Authenticated sender is From: "Salvador Eduardo Tropea (SET)" Organization: INTI To: jaster32 AT hotmail DOT com (Jaster), djgpp AT delorie DOT com Date: Tue, 31 Mar 1998 11:11:59 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Any help with JonIPX?? In-reply-to: <351f9e74.335713318@news.earthlink.net> Precedence: bulk jaster32 AT hotmail DOT com (Jaster) wrote: > On Sat, 28 Mar 1998 04:39:13 -0600, Roscoe Rush > wrote: > > > >blakesteel AT hotmail DOT com > > Thanks so much.. I was having problem with the strings overlapping > when I used the Pop_Packet(); .. > > for instance the first time I popped it it would be "Hello how are > you?" and if the next message I popped was "Fine" it would turn into > "Fineo how are you?" So you can see the problem I'm having. The only > other problem I have now is sending ints. Like the postion of the > player. I can see a way to do it if the ints are less than 255, but > if the players position is like (356,300) it would be a little > difficult. Have you found a way to do that? I'm sure DOOM must have to > send player position updates perodically. Sending them as strings > doesn't make much sense to me. But I have got the chat section > working so far.. Thank you =) Perhaps strings doesn't look good to you, but all the message system in Quake is based on strings. Quake doesn't use a code to say "here is a coordinate" but an string, it looks slow? yes, but doesn't affect the general performance. SET ------------------------------------ 0 -------------------------------- Visit my home page: http://set-soft.home.ml.org/ or http://www.geocities.com/SiliconValley/Vista/6552/ Salvador Eduardo Tropea (SET). (Electronics Engineer) Alternative e-mail: set-soft AT usa DOT net set AT computer DOT org ICQ: 2951574 Address: Curapaligue 2124, Caseros, 3 de Febrero Buenos Aires, (1678), ARGENTINA TE: +(541) 759 0013