From: "John M. Aldrich" Newsgroups: comp.os.msdos.djgpp Subject: Re: 3dfx glide implemetation Date: Sun, 29 Mar 1998 20:24:09 -0500 Organization: Two pounds of chaos and a pinch of salt. Lines: 26 Message-ID: <351EF439.103D@cs.com> References: <351FFE27 DOT 178CE35E AT geocities DOT com> NNTP-Posting-Host: ppp241.cs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit CC: magitekchocobo AT geocities DOT com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Alan McFarlane wrote: > > >hey, anyone out there have any idea on how to get glide to work with > >djgpp? any advice would be grealty appreciated. > >-magitekchocobo AT geocities DOT com > > > > What's glide? GLIDE is the proprietary hardware acceleration driver used by 3dfx Voodoo Graphics accelerators. It is the most popular 3D driver in the gaming industry at present, particularly considering the recent release of the second-generation Voodoo 2 boards. At present, no hardware-accelerated graphics are directly supported by DJGPP. However, if you would like to write a GLIDE interface for DJGPP, a whole lot of people would be made very very happy. P.S.: magitekchocobo?? I sense a fellow Final Fantasy fan. :-) -- --------------------------------------------------------------------- | John M. Aldrich | "Courage is the complement of fear. | | aka Fighteer I | A man who is fearless cannot be | | mailto:fighteer AT cs DOT com | courageous. (He is also a fool.)" | | http://www.cs.com/fighteer | - Lazarus Long | ---------------------------------------------------------------------