From: Charles Mennerat Newsgroups: comp.os.msdos.djgpp Subject: 3D beginner (Allegro) Date: Sat, 21 Mar 1998 18:51:33 +0100 Organization: Grolier Interactive Europe Lines: 19 Message-ID: <3513FE25.62D5@club-internet.fr> Reply-To: nambi AT club-internet DOT fr NNTP-Posting-Host: ppp-102-114.villette.club-internet.fr Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk New to 3D I have a few questions. In the 3d world when shapes have negatives values(for z negatif) the perspective projection draws lines not the way we expect them.(they cross one another)What can I do to enter z<0 values?(I use Allegro) When you calculate (x,y,z) values rotating a shape, the shape doesn't seem constant.For instance going left and after coming back right the shape doesn't come back at the same place.What is my mistake?Do I have to calculate the new coord using the first one entered,or must I use last coord.(this way tiny errors become none tiny after several calculations!). Using Allegro, in rotation you must enter angles "in binary, 256 degrees to a circle format".What does that meen? What does this do: itofix(1) & itofix(256).Why can't we just enter an angle? Thanks for your help.