From: Vic Newsgroups: comp.os.msdos.djgpp Subject: Re: 3D clipping in Allegro (sorta) Date: Fri, 06 Mar 1998 21:59:03 +0200 Organization: Communications Accessibles Montreal, Quebec Canada Lines: 19 Message-ID: <35005587.72EF@cam.org> References: <3500E3E8 DOT 54BA AT ainop DOT com> NNTP-Posting-Host: dialup-677.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Brinkerhoff wrote: > Im open for criticism. If anyone can find a way to improve upon this without > destroying the original idea or making it too complex, id like to know. id > also like to know if my ideas for texture mapping would work, and if they > wont, what will? And now, a word from our sponsor: You can get this super-dooper coll clipping code with every purchase of a Kellogs rice Crispix square... Now, seriously, If you go to my page, you have this little menu with a "clipping" option...you will find some kind of tutorial I wrote a long time ago (so long I don't even remember how it works :) with source code for allegro and an example. The clipper does 3D clipping and texture mapping stuff. I'm trying to explain it as easily as I can :) anyways, it's just a suggestion. And now, back to our regular program... -- --> http://www.cam.org/~tudor <--