From: Gary Smith Newsgroups: comp.os.msdos.djgpp Subject: Re: Pinball-programming (SORRY !) Date: Tue, 03 Mar 1998 21:51:16 +0000 Organization: Virgin Net Usenet Service Lines: 24 Message-ID: <34FC7B53.6C39A2E@virgin.net> References: <199802270528 DOT VAA05449 AT adit DOT ap DOT net> NNTP-Posting-Host: 194.168.61.47 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I didn't realise that posting a large file on the newsgroup is inappropriate. For this I am sorry. I don't know how I posted it three times. This was an accident. Gary Smith.. Nate Eldredge wrote: > At 06:39 2/25/1998 -0000, Gary Smith wrote: > >You may like to have a loom at the source code to a breakout game that I > >have written. I'ts no where near perfect, however it works... > > > The posting of large files in this forum is generally considered inappropriate. > > >The shareware game can be downloaded from my web site. > > Then why did you post it here? Wouldn't it have been sufficient to give the URL? > > Nate Eldredge > eldredge AT ap DOT net pen to own an Atari STe ;-), I am curious as to weather or not anyone would be interested in a WIN-95 look-alike replacement for it. I've rewritten the drawing routines on several of the d_xxxxxx_proc's that come with Allegro to look like Windoze, and wonder if it is worth my time to do the rest of them.. I am also considering adding an HSCROLL/VSCROLL object if anyone is interested. By the way, I should add that while they do not flicker, they are generally slower to draw than the ones that come with allegro, as their appearance is slightly more complex. They take 5-25 FPS off of my 3-D tunnel program, depending upon the speed of the computer. It gets about 90 FPS w/ them on, 105 - 110 W/O on my P-166. -- Dan Huizenga