From: Tron Newsgroups: comp.os.msdos.djgpp Subject: Re: Platform/Shooting Games with Tile-based tech... Date: Sat, 28 Feb 1998 16:50:17 +0100 Organization: Instituto Superior Tecnico Lines: 25 Message-ID: References: <34f69168 DOT 1072766 AT news DOT hknet DOT com> NNTP-Posting-Host: alfa.ist.utl.pt Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <34f69168.1072766@news.hknet.com> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Fri, 27 Feb 1998, VinN wrote: > But one thing I don't know how...? How can I check the player > (just like Mario) with the tile-map co-ordinate ? Is the player stand > on a block & player will fall down when there's nothing below it...? you can see the source code of caveman, a platform game... follow allegro page links... > My tile-map graphics is 16 x 16, & the player is 32 x 32 > (bigger or smaller). I want to write a platform or shooting game but > don't know how to check the tile-map attribute with the player's > bounding area...! ...i am doing a shoot e'up game, at least trying... do you have tutorials about sprite animation, timers control, how to programming the interface and C++ games... programming stuff... caveman, the game designed with allegro is realy mess... by: RCCo... ------------------------------------------- end of line.