Message-Id: <199802041446.QAA05421@ankara.duzen.com.tr> Comments: Authenticated sender is From: "S. M. Halloran" Organization: User RFC 822- and 1123-Compliant To: djgpp AT delorie DOT com Date: Wed, 4 Feb 1998 16:47:41 +0200 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: dubble buffering In-reply-to: <34D7B522.6745@cs.com> Precedence: bulk > Siddiqui wrote: > > > > sorry about the ignorance, but what is dubble buffering? > > "Double buffering" (note spelling) is a graphical algorithm used to > reduce screen flicker. When you use double-buffering, your graphics > code does not write directly to the screen, but instead to a buffer > in memory with the same characteristics as the screen. Once a frame > is ready to display, the program waits for a vertical sync (the > period of time during which the electron ray is travelling from the > bottom right corner of the screen to the top left), and then > "blits," or copies, the data to screen memory. > Well, I just learned something new. I had a totally different understanding of the concept (posted as another message). I'll file this away. Mitch Halloran Research (Bio)chemist Duzen Laboratories Group Ankara TURKEY mitch AT duzen DOT com DOT tr other job title: Sequoia's (dob 12-20-95) daddy