From: "John M. Aldrich" Newsgroups: comp.os.msdos.djgpp Subject: Re: dubble buffering Date: Tue, 03 Feb 1998 19:24:02 -0500 Organization: Two pounds of chaos and a pinch of salt. Lines: 20 Message-ID: <34D7B522.6745@cs.com> References: <01bd30f9$1418c700$a23470c2 AT siddiqui> NNTP-Posting-Host: ppp204.cs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Siddiqui wrote: > > sorry about the ignorance, but what is dubble buffering? "Double buffering" (note spelling) is a graphical algorithm used to reduce screen flicker. When you use double-buffering, your graphics code does not write directly to the screen, but instead to a buffer in memory with the same characteristics as the screen. Once a frame is ready to display, the program waits for a vertical sync (the period of time during which the electron ray is travelling from the bottom right corner of the screen to the top left), and then "blits," or copies, the data to screen memory. -- --------------------------------------------------------------------- | John M. Aldrich | "Animals can be driven crazy by pla- | | aka Fighteer I | cing too many in too small a pen. | | mailto:fighteer AT cs DOT com | Homo sapiens is the only animal that | | http://www.cs.com/fighteer | voluntarily does this to himself." | ---------------------------------------------------------------------