From: Lee Westlake Newsgroups: comp.os.msdos.djgpp Subject: 3D Programming (Calculation Volume) Date: Sun, 01 Feb 1998 00:18:43 +0000 Organization: BT Internet Lines: 18 Message-ID: <34D3BF63.4831989@btinternet.com> NNTP-Posting-Host: host5-99-47-183.btinternet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi, Being new to 3D programming, and currently in the process of developing my first engine, could somebody please advise me if it is possible to minimize the volume of my calculations by automatically eliminating objects which are obviously not visible due to distance. I am currently checking the visibility of every object in my world space, and although quicker than pushing every object into the rendering pipeline, it still requires unnecessary processing time. Is there anyway, using some kind of virtual grid maybe, I can ignore those objects which are definitely too far away to be visible. Any help you can give would be greatly appreciated. Lee Westlake (Klingon AT btinternet DOT com)